It's perfectly fine to keep it on a budget or for other general gameplay, though it is best replaced whenever you can help it. Because many good high-investment Aether Raid defenses tend to avoid using visible buffs, Panic Smoke's utility tends to drop the higher you ascend in tiers. Namely, after combat, surrounding enemies can be weakened for other allies to take advantage of, while Reginn can easily retreat to safety thanks to the flexibility offered by Canto. Running Smoke skills in either or both Reginn's C and Sacred Seal slots further reinforces in the scouter nature of this build.Unlike Hit and Run, however, you are unlikely to test stray traps unless the unit you attacked was standing on it. Lunge can be tricky to get right, but it rewards rather beautifully if Reginn is able to blast through enemy lines and exploit weaknesses by swapping with the enemy.It's also a reliable way to get in the thick of enemy territory without dealing with bad terrain such as mountains and trenches. Wings of Mercy lends itself better to Eirforce-style team strategies and is generally nice to have on hand given the number of ways to passively lower your own units' HP in Aether Raids (Bolt Tower, Bolt Traps, Upheaval, post-combat, etc).Furthermore, the one-space drawback from Hit and Run may come in handy if there are traps nearby to test. The only enemies that can hope to catch up at this point are ranged cavalry units. Hit and Run with Canto together give Reginn a drawback of effectively four spaces-enough to outmaneuver any infantry or flier unit (who can make chase with two spaces) and most allies next to them. Hit and Run is not only conveniently named after this build's exact purpose, but it also happens to do a nice job at further improving Reginn's escapability after Canto activation.The main switch from the previous build is running more movement-oriented B slot skills, giving her even better movement options. In short, because of the damage reduction and Canto effect offered by Lyngheiðr, Reginn is able to attack safely and retreat to the safety of her allies. This build more fully capitalizes on Reginn's hit-and-run capabilities over direct combat.Sacred Seal: Atk Smoke / Atk/Def Solo / Swift Sparrow / Alternative Smoke skills Passive C: Pulse Smoke / Def Smoke / Panic Smoke / Atk Smoke Passive B: Hit and Run / Wings of Mercy / Lunge Passive A: Life and Death (3 or 4) / Swift Sparrow 3 / Fury / Atk/Spd Solo Smite is great for pushing allies into enemy territory more safely as well as testing traps from a distance, while Reposition aids in rescuing allies from dangerous spaces while being a better general gameplay Assist. Finally, Reginn's choice for an Assist skill is fairly important as positioning setup is key for Aether Raids offense success, plus her weapon's Canto effect enables her to retreat safely after using an Assist.Atk/Def Solo in particular is easy to activate thanks to Reginn's cavalry movement, and the extra helping of Defense helps her maintain her health in multiple physical matchups. To further supplement Reginn's general playstyle, Swift Sparrow, Death Blow, or Atk/Def Solo as Reginn's Sacred Seal provide simple raw offensive strength.Swift Sparrow and Lull Spd/Def alone make substitutions hardly necessary as they maximize her general combat potency. All in all, Reginn's base qualities and kit make her already to rumble as a general hit-and-run player phase unit in most modes.Thanks to Canto, Reginn will run into little problems applying it against a group of enemies then retreating back to safety. Panic Smoke is another rare skill that's potent against enemy setups reliant on blue bonuses.Lull Spd/Def is a rare skill many cavalry units would kill to have, and Reginn utilizes it with maximum efficiency as it improves her Speed matchups as well as damage output.Swift Sparrow 3 provides a simple offensive boost of +6 Atk and +7 Spd for absolutely no frills other than simply initiating combat-which Lyngheiðr encourages Reinn to do anyway.The fact that it has 3 CD also means it's not too difficult to activate subsequently. Considering how many units in the game have lower Resistance than Defense, this effect will be noticeable more often than not as Reginn is able to bust through high Defense enemies. Seiðr Shell not only comes precharged and ready to strike at turn 1, but it deals a nice amount of burst damage against the foe's weaker defensive stat.Lyngheiðr combines player phase strength (+6 Atk/Spd for simply initiating), damage reduction (30% off on enemy's first counterattack), and very potent post-mobility flexibility in Canto in one neat package.Upon summoning her, our mythical mech pilot already comes with a base kit that leaves little to be desired.Sacred Seal: Atk/Def Solo / Swift Sparrow / Death Blow
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